The Secret World was my first introduction to MMORPGs, and has been my main game for approximately three-and-a-half years now. I’ve tried a couple of other MMOs, including Guild Wars 2 and Black Desert Online. Nonetheless, TSW remains my favorite. A lot of people in the community bitch about what Funcom and TSW do wrong, so here’s my opinion about what they do very right.
- Story. I occasionally see people talking about how XYZ MMO has cutscenes and good voice acting. These people have obviously never played The Secret World. TSW is story. So much story! It has atmosphere, history, complexity, horror, intrigue, and always keeps you guessing. It has memorable NPCs that have so much more personality than “Please kill ten rats.” It has NPCs people grow to absolutely love (or absolutely hate), and whom we learn more about with each passing year. The atmosphere is fantastic, and there are so many parts of TSW which just make you shudder and look over your shoulder (especially if you’re playing at night, alone, in the dark). There are constant debates about how pieces of lore connect, and what they mean. What the big picture is, how it all fits together, and what secrets haven’t been revealed yet. Still, after four years! For an MMO? This type of richness of setting is priceless.
- Non-Cash-Shop Cosmetics. I understand people hate the RNG bags, and I understand that Funcom has to make money. I don’t always like their outfit choices (like the Gym Bag and the many ‘females must look sexy’ outfits). However, there are literally hundreds of pieces of clothing that you can get in The Secret World that you don’t have to pay real money for. There are face paints (some of which are basically tattoos), special effects (glowing eyes), piecemeal clothing (the Darkside vendors; Pangaea), and uniforms (various in-game achievements). Most of these you can get, if you’re patient and persistent, without spending a dime of real money. I think, long term, Funcom might have been actually too generous with their cosmetics, and would have made more of a profit by charging for them earlier. Where BDO charged around $10 for an appearance change, TSW charges in-game silver (pax). Tell me that isn’t awesome.
- Freedom of Roles. In TSW, you can learn literally every skill for every weapon/role. You can wear any gear you want at any time. For new players, this ends up being overwhelming sometimes. What do I wear? What stats should I have? What abilities? But at the end-game level, it’s amazing freedom. I can enter a dungeon as DPS (damage dealer), and if our healer suddenly has to leave because dinner caught on fire, I can swap to a healer role, abilities, and gear, in mid-dungeon. If we get to the final dungeon boss and we’re wiping and the tank is getting frustrated? I can swap again, and take over the tank role, and someone else can take heals (on the same character, without logging off, mind you). It’s impressive freedom, and makes group content much easier and much more focused around cooperation and coordination.
- Responsive Devs. The developers, bless their hearts, seem to love the players (despite players occasionally being… well, players). Yes, there are flaws in the game. But, for instance, the Fourth Anniversary event started on June 29th. Within three days, they’d patched the golems after people complained that they were too weak and people didn’t have enough time to participate in the fights to get Gold rating. Within five days, they’d listened to the community’s complaints about the mismatch between the effort and difficulty of the Hatekeeper fight versus the reward it often gave (cosmetic flares), and the flares were removed from the loot table. When the devs proposed that Bombardment (an elite DPS ability) be changed to leave a debuff, the playerbase gave a lot of good feedback on why that was a bad idea. The devs listened, and scrapped the idea and worked it into something else. Yes, Fusang and PVP still need a lot of work. Yes, tanks are currently suffering after the Elite Revamp that helped the DPS role so much. It’s not perfect. But they’re trying, and it’s not just empty promises.
- Great Community. I played TSW for three years before I saw someone call someone else a “casual” as an insult. It was about one year in that I saw my first group of people actively trolling someone else, and two years after THAT before I saw another group do it. The community, as a whole, is mature, helpful, and polite (I say, noting that I do not engage in PVP). Chat channels like Noobmares and Sanctuary specialize in helping people learn about the game and find friendly questing partners or OOC chitchat. ‘Badgers’ helps people with Museum achievements, lore, and mob kill achievements. The ‘Event’ channel regularly calls out rare bosses of all kinds, especially during seasonal events. All these are player initiatives, not “built into the game” items. The community has recently become slightly worse due to the influx of people who care more about 5 minute dungeon speedruns than they do about the game itself — which to me, if anything, is a sign that TSW needs to do more Story and less End Game, lest we end up like every other MMO out there. Our community is different, and we’re better for it.
- Unique Setting. The Secret World is set, ostensibly, in 2012. Our characters have smart phones, Twitter accounts, email, and satellite tracking systems. We solve in game quests by researching out of game on the internet and Wikipedia. And I don’t mean “how-to” guides — I mean downloading Morse code translator apps (the quest ‘Dead Air’), accessing company websites (‘Men in Black Vans’), researching the Bible (‘Kingsmouth Code’), or looking up sheet music for classical songs (‘Digging Deeper’). And that’s only in the very first playzone. Being a modern setting opens up so many additional possibilities and subtleties that get easily lost in traditional fantasy, and TSW takes full advantage of what it can do. The major NPCs even interact with players on Twitter. While they aren’t tweeting out daily, or sometimes even weekly, the community loves it when they find time to bring the story alive.
Obviously an MMO that’s as “different from the norm” as The Secret World is going to garner a lot of ‘love it or hate it’ from the MMO community as a whole, and it’s not going to be everyone’s cup of tea. However, so much of what makes it so different, makes it wonderful, and I think I can safely say that I’ll probably be one of those people who will be there until the bitter end. When/if the end finally comes and the servers shut down, I’ll be there with some long-time friends, sitting and taking tequila shots as we watch the world end.
… if the devs would be so kind as to fix the chairs, at least. 😉
I collect stuffed animal tigers. I have a small collection, granted, but I have specific criteria that they have to meet. For reasons known to sages and a few friends, I refer to these tigers as “Bigspells”. Each one has a name. From left to right below, these are:
- Little Bigspell
- Bigheaded Bigspell
- Bigeyed Bigspell
- Mini Bigspell
- Micro Bigspell
A friend of my best friend found out about my growing collection, and hand-made me the newest member of the Spell family: Cheeky Bigspell, a.k.a. Cheeks:
Cheeky Bigspell lives in a small glass jar with fake grass to make a little ‘habitat’ (mostly to avoid getting mangled and lost, but it’s adorable).
I am well-pleased.
I played my seven day trial of Black Desert Online and ended up buying it. I’ve played a little more since then. At the moment I have three characters: a Warrior, a Musa (Blader), and a Ranger, all of which are about level 16-20. Thus: still early game. However, given that a lot of people have been asking me about it, and several of my friends either have tried it or would like to, here are my first impressions:
- It’s Pretty. Let’s face it, graphics do matter, and Black Desert is a beautiful game. While you run around most of the time with your camera zoomed out so far that all the gorgeous detail of your characters (and other people’s) is hidden, in an RP context (or just for fun) you can zoom in super close and see all that gorgeousness. The trees and bushes and mobs are all detailed and lovely. It probably means you need a higher end computer to get the full benefit, but I like it.
- Active Combat. For me, this is a plus. After playing The Secret World as my main/only MMO, I’m used to active combat, dodging, getting out of the way, managing distance, etc. One thing that irritated the fuck out of me with Guild Wars 2 was that I’d run out of the path of an arrow…. which would then curve and follow me and hit me anyways. Black Desert lacks The Secret World‘s chalk lines, which can be a little frustrating because it’s hard to tell where in the path of things it is, but I do like the dynamicness it gives to combat.
- Large Open World for RP. The world of Black Desert is vast, and even being as low level as I am, I’ve already found tons of places for RP and adventuring, ranging from tiny villages to rural farms, big cities, abandoned mining caves, cliff-strewn coasts, peaceful river banks, and ancient ruins. There’s no auto-transport, so getting back and forth can be a pain, but it’s more realistic that way, and gives you plenty of places to do your thing. Of course, there are mobs and enemies around, but once you’re past a certain level for the area, they won’t aggro on you. Walk through when you’re “within level”, and they’ll attack, but if you wildly outpower them, they’ll ignore you. Thus, if you’re high enough level, even mob-filled hostile areas are “safe zones” for RP.
- Amazing ‘Slice of Life’. Black Desert has soooo many RP-friendly things you can be out doing. The crafting system and ‘minigames’ are amazing. You can be a fisherman, and even buy your own boat to go out on the seas. You can be a farmer and tend to your sunflowers, pumpkins, or carrots. You can be a gatherer and a hunter, and then using cooking, alchemy, drying, and other skills to turn your wolf meat into fragrant jerky, or your honey into milk tea. All of the crafting skills level you up for that skill (i.e. Cooking, Alchemy) rather than your main actual character level, and almost all the consumables you make (or provide goods for other people to make) give you an in-game boost. Jerky works as a low-grade HP potion, while Beer helps you refresh your workers (did I mention you can hire NPC workers do so some of that gathering and farming for you?), and so forth. You can legitimately ‘make a life’ and RP it out. For the more ambitious, you can tame, breed, and sell wild horses, or open your own blacksmithing workshop.
- ‘In the Wild’ RP. I admit: I haven’t actually RP’d in Black Desert yet. But I’ve seen roleplay just about everywhere. Tiny villages? Check. Random people chatting on the side of a road? Yup. A large intercabal meeting in a lowbie combat area? Seen it. Heidel is the main RP hub, and it’s hard to go anywhere in Heidel without seeing people RPing. But it’s lovely to see so many people out in so many places doing their RP, rather than strictly limiting it to tavern RP.
- Quality of RP. Your actual mileage may vary, but what RP I have seen while running around in Black Desert has been pretty good quality. Spelling, grammar, and characterization seem to be healthy and alive among the general RP populace, although there’s always exceptions.
- Account-Wide Unlocks. As you talk to NPCs and discover in-game locations, that knowledge is automatically shared throughout all your characters. Knowledge, in Black Desert equates to energy that you can use for gathering, hunting, conversation, etc. Since all your characters share a common knowledge pool, that means all your characters share an energy pool. Your brand-new alt has the same knowledge and energy as your level 50 main, and when your Level 50 has exhausted their energy, you can swap to your alt and start using theirs instead.
- The UI. Black Desert‘s UI gives new meaning to ‘esoteric’. It’s complex, and the help guides aren’t very good. This is a localization of a Korean game, so there are occasional typos and grammatical errors in the tutorials you do get. Figuring out how to do even basic things can be challenging, and it really helps to have someone who is more experienced lead you along and help. (Or, I suppose, a guild.) While there are in-game channels for asking, of course, they by-and-large are useless. Speaking of…
- The OOC population. Don’t join the ‘Roleplay’ chat channel. It’s trash. In fact, roleplayers are going to be happier just ignoring everything that isn’t their guild, a private whisper, or the local in-radius chat. The global channels are a disaster and mostly seem to be populated with idiots with the collective maturity of a highschool gym locker room. The overall public chats are not helpful, and may be actively toxic, depending on your tolerance for conversations about “certified female” players, ‘jokes’ about cybersexing underage characters, and people calling each other ‘casuals’ and ‘carebears’ as insults.
- The Name/Guild System. All your characters have to share the same “family name” (your account name), which means that anonymity is out the window. Further, your family name has to be unique in the entire game. So does your character’s first name, which is absolutely stupid. So you can’t have “John Smith” and “John Johnson.” Having two people named ‘John’ isn’t allowed, even if their family name is different. Finding an untaken name can be challenging. If you do join a guild, you join it as a family, not as a character, meaning that you can’t have different characters in different guilds. Want your valiant warrior to be in a do-gooder-guild, your evil wizard to be in a magic guild, and your high-powered ranger to be in an end-game PVP guild? Sucks to be you.
- Lack of Cosmetics. While the character customization and the graphics are wonderful, there is a severe lack of wearable cosmetics in the game. Armor doesn’t change much as you level up, appearance-wise, and the costumes I’ve seen in the cash shop seem to be 1) very unrealistic for RP and 2) single-piece outfits. They’re also $20-30 USD per pop and bound to a single character, which is outrageously expensive (as much as the game itself, if you bought the base game with no ‘package’). While it’s not a deal-breaker, it’s disappointing, and has definitely given me new appreciation for the sheer amount of non-cash-shop cosmetics you can buy in The Secret World.
If you’re willing to deal with the frustration of the UI and can get a few friends to show you the ropes, Black Desert can be rewarding, especially if you’re a “slice of life” RPer. The combat system is challenging, which may be a plus or a minus. Given how new the game is, and the efforts that the devs seem to be taking to listen to the populace, there might be some significant changes to make things more RP-friendly down the line (like I’ve heard rumors of account-wide costume unlocks, given that they’re $30 per costume!). The open world PVP doesn’t seem to be nearly the issue that I feared it would be.
In comparison to The Secret World, Black Desert has both strengths and weaknesses. A larger, more robust playerbase — but, who knows what Black Desert will look like at 4 years old — and a much more RP-friendly open world. On the other hand, the lack of cosmetics and the forced guild system are off-putting, and the community, thus far, seems to be a decade younger than the TSW crowd as regards general maturity levels. It will be up to the roleplayers themselves to shape the community towards that, and with the “casual-friendly” changes Daum has made lately, it may be that the overall community swings away from the hardcore players and more towards the socials over time.
Overall? Both Black Desert and The Secret World have amazingly detailed worlds and atmosphere, but The Secret World wins out as far as overall vibe and story line (to no one’s surprise). People who praise Black Desert‘s storytelling and cutscenes obviously have never played The Secret World. But The Secret World‘s crafting system and general ‘slice of life’ things are extremely limited in comparison, and the world feels much, much smaller than Black Desert’s, with much fewer RP venues due to The Secret World‘s mobs not giving a fuck if you’re powerful or not, and being a constant aggro threat in most areas. (And a sincere aggro threat. I’ve died in Savage Coast while wearing end-game purple gear, because I was spec’d for dungeons instead of survival and was in my glass-canon build.)
Black Desert could use some improvement, mostly in the ‘community’ and ‘guild’ sections, but it holds promise. I won’t be leaving The Secret World for it, but it’s a nice change of pace to refresh my batteries and enjoy something completely different.